► The Neggas Clan Vs The Moon Clan, Part two

Tuesday, June 30, 2009

POSTED BY: killu4fun of NEGGAS CLAN

Tnc set out for a unofficial pk trip today, hoping to find some action. We set out with 42 opts and we found a couple tmc members walking about at greaters so we were pretty sure they were massing up for us. We quickly re-massed and the fight started off in w32.

Tnc starting:84 opts


TMC starting:90ish? (confirm please)

The fight started out pretty smoothly for both sides, each getting quick ko's. TMC started gaining momentum forcing us to regroup once. After the regroup we never looked back and took control immediatly. The fight went on for 2 hours and TMC finally saw no hope and walked out towards fishing spot.

TNC ending:126 opts some returning



TMC ending:



Gf tmc always fun hope too see you again soon, no timezone excuses please


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► Corruption Vs The Titans, Uncapped - Saturday PVP PKRI - 27th June

POSTED BY: dragon boss6 of clan Corruption

Corruption
vs The Titans






Rules

- Saturday, 27th June 2009
- 15 Snipers from 4pm - 9pm est. 9pm - 2am GMT. No sniper cap after that
- BH/PVP Pkri
- Spiders to Gds
- Start - 4:00 P.M EST, 9:00 P.M GMT
- No using other clans cape
- Clan who pulls more defends
- If a clan crashes, we team.



Earlier in the week corruption approached The titans with a uncapped PKRI for saturday. After loosing to TT the last time we were 100% ready to go, ready to show TT what were really made of. Corruption prepared throughout the week, corruption gained sets, boosed morale and was ready to take on the Titans. The day of Judgement came, we pulled around 80 people to TT's 60-70. We dd'd at east tree and waited for the fight too begin.

The start of the fight was even with both clans Koing left and right, nobody had a clear advantage. Once the Sniper cap had lifted, TT sent in their unit keeping us busy. Futher into the fight we started to send in around 20 snipers, which made TT regroup all over the map. For the last 30-45mins we were chasing TT's regroup around the map, we knew we had the victory in our site. Around 5 Hours into the fight we sent in a few more snipers which eventually made them end. Good clean fight today TT, always enjoyable to fight you. Corruption ended with 85 people in audio with tt ending with 60.

Corruption Starting: 219 opts




TT Starting - 183 opts





Corruption Ending: 237 opts




TT Ending: 49 people (150 opts)



Kill Pics





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► Red Dragon Knights Night Out [ft. Fof, Nb, Eos, W], Not bad for a dying clan - Non-Mandatory

POSTED BY: Obbi_Pk3r of RED DRAGON KNIGHTS



Vid is up



RDK start off with about 40 people a nice pull on a friday. We started off by rushing FoF at Level 29 just south of chaos dwarfs - after about 45 seconds we cleared them with no problem. We decided to scout about and find some clans.

We found out that NB were out so we decided to rush them they had about 30 or so we cleared them fairly easly about 2 mins or so.
During the time we were fighting NB Fof decided to rush, so we had 2 clans on us at this point. But that didn't deter us we took both clans out in a matter of minutes. This happen continuously through out the night without having to regroup in safe at any point of the night.

RDK starting Opts : 120


NB starting Opts : 100? ( confirm? )
FOF starting Opts : 84 Opts

After a long fight with both clans - We soon found out that EOS are at chaos alter so we decided to rush them - As alot of them teled out we didn't get much kill pics. After the final rush by FoF we cleared them and W/LP decided to Rush us from clan wars and we soon cleared them after 2-3 Minutes.

RDK ending Opts : 90
FoF ending Opts : 0
NB ending Opts : 0
Randomers Opts : 0

They Decided to get ending opts and call it a night.

Good Job Red Dragon Knights - Better Luck Next Time - FoF, NB, EOS.


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► Exodus Vs Tr, Another midweek PKRI, 2 hours

POSTED BY:shuster09 of clan exodus

Continuing along with Operation GMT we got word of TR going out today and quickly massed up a solid 200 opts or so. We heard they were fighting revs and doing some spam practice(rip exodus?) in another world so we just patiently waited. At around 3 pm est we rushed TR on top of new gate and the fight began. We quickly took the advantage I'd assume due to our high options, but TR hung in really well. Knowing we had the numbers we immediately sent a good 10-15 man sniper unit to put pressure on their fall-in leaders and hybrids.

After about 1.5 hours in TR started to try and get a successful regroup off but thanks to our strong main pile and heavy dose of sniping we managed to prevent them from ever getting a strong pile back together. Roughly 2 hours into the fight(around 5 pm est/10 pm gmt) we couldn't find TR in sight and got word that they had ended.

Thank you very much TR for the fight, still fighting us even though you were outnumbered at the start was definitely impressive but we were just on our game today.

Exodus Starting:


TR Starting:
~120-140 opts(had 50 in Vent)

Exodus Ending:


TR Ending:
0 Opts(Called off after 2 hours)

Us impersonating The Rising:



Once again thanks for the fight TR, thought you would have called off a bit earlier but we didn't mind at all, very enjoyable fight overall. Any Exodus caught flaming will be striked/suspended.


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► Tdm Warring List Vs Clan Aeon, PvP - Full out

POSTED BY LEO clan of TDM

Like 3 days ago i contacted Aeon's officials for a fight and we agreed on hte following rules;

Pvp full out war
Melee+binds
Tree to Tree bounds
No corrupt
Rings allowed

Starting for both clans:
Tdmwl:


Clan Aeon:


Ending:


Thanks for the fight Aeon. Sorry we had a member who returned after he died. He didn't know it's a war and not a pkri. He died the second we told him.
Some pics:



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► Lpt Vs The Gladiatorz

POSTER BY:
Trioske12 of clan Lithuanian Pking Team

Hey, haven't been here quite a while, missed you :)

Almost a week ago (^.^) I contacted Gladz and asked for a pkri on sunday, well they declined it, so we tried to move it, and we did. We decided for Tuesday, June 30. We started the war at w17, we fought about 20 mins, then got rushed by DK. We teamed up, then called IA for help. Thank you IA, DF and everyone else who were there to help us. Then we switched to w32. LPT havent been doing well in the start of Round 2, but at the end, 5 minute remaining, I took the pile and we went on a 5-6 man ko killing spree, which led us to victory.

PS. Gladz may be also making a topic, since we walked out early knowing many of them will be returning. (Atanas asked to end 9:15, I said 9.10, there were no response, so we ended 10.)

LPT starting - 120
Gladz starting - 105 (please confirm)

LPT end - 114 (44 in ts)



Gladz ending - 105



Random pics:



















GF Gladz, no hard feelings :)


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► liquid popping dance

WATCH MUNA .. LLOOOLL....


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► Black Knights' Fortress (quest)

Official quest description: The black knights are up to no good. You are hired by the white knights to spy on them and destroy their secret weapon.
Release date: 6th April 2001
Start: Talk to Sir Amik Varze, located on the third (with the ground floor being the first) floor in the western tower of the White Knights’ Castle in Falador.
Difficulty: *****
Length: Medium
Members only: No
Requirements:

* 13 Quest Points
* Capable of evading or killing with ease level 33 black knights.

Items needed:

* A cabbage NOT from Draynor Manor (bring a spare in case you accidently eat the first one, the monastery is the closest location for this)
* An iron chainbody (Horvik and Wayne sell them for 210 coins if the Grand Exchange has none)
* A bronze medium helmet (sold by Peksa for 24 coins if the Grand Exchange is out. A spawning point for one is found at the exit of Draynor Manor.)

Recommended Items

* Some food [herring or better recommended] and strong armour (black or above) for lower level players

Monsters to kill: None

Rewards

* 3 Quest points
* 2500 coins

Walkthrough
Obtain all items necessary for the quest before starting. They will fit in inventory and this will save time. Cabbage can be found at the monastery or purchased at the Grand Exchange.
Getting Started

* Start the quest by talking to Sir Amik Varze on the 3rd floor of the White Knights' castle in Falador, the west side. Sir Amik asks you to 'check on' the Black Knights' Fortress (north side of Ice Mountain) and will give you a Dossier of information.

* Members with a Combat Bracelet can teleport to the Monastery will get you almost right there. An Amulet of Glory teleport to Edgeville and running west along the Wilderness ditch is the next fastest way there.

* Regardless, it isn't that far from Falador to the Black Knights' Fortress, which is located between Ice Mountain and the Monastery.

*** NOTE ***: If your character has a combat level lower than 66, there are a group of three black knights at the southern walkway to the fortress (toward the Dwarven Mine). This would be a good chance to see if you have the combat level necessary to take on the black knights inside of the fortress. These and all of the knights inside are aggressive, meaning they will attack you even though you haven't hit first. For those trying to avoid these knights, a separate entrance to the north of the fortress can be found in the wilderness, next to the Mind altar ruins. Don't let this scare you into thinking you must be above level 66 combat to complete this quest, as it is unnecessary to actually kill the black knights. Just be cautious if you are playing a character with low-level combat skills when approaching this fortress.

* Approaching the guards at the main doors of the fortress, an option to "Talk-To Fortress Guard" is available to find out what equipment is necessary for the disguise. In order to gain access to the fortress, you need the following items:

* Bronze med helm
* Iron chainbody

and for those wanting to complete the effect of looking just like one of guards you would want to get:

* A black cape
* Bronze sq shield
* Any iron weapon

All completely optional, but adds flavour for infiltrating the fortress.

* Once the bronze helm and iron chain-mail has been equipped, talking to the guards will give a response: "Hey! Get back on duty!". They think you are a guard and can enter the fortress.

* Once inside, the disguise will no longer be necessary and you may switch to your better armour if you brought some (very strongly recommended!) Enter the Sturdy door on the south side of the fortress, and then push on the north wall you are facing to enter a secret area.On the Ground Floor, inside of the fortress, there are three Fortress guards. If you kill the two guards closest to the room in which all of the black knights are (the room with the long table), all of the black knights will not be aggressive when you enter.

* Climb up the ladder, then the ladder you find on the next floor. On this floor there are boxes blocking the way, so proceed down the eastern ladder. Enter the room to the east with a fenced off section and head up the ladder. Now head down the ladder just east of the one that was just climbed and you will be in a room with a Chaos altar. Proceed through the door west of the altar and then down the ladder, where you will be in a hallway behind the witch's room. At the end of this hallway 'listen at grill' to hear the devious plan of the black knights and the witch, and how to stop it.

[edit] Stopping the Evil Plan

* Head back to the entrance of the fortress, enter the room to the east of the entrance (the one with the table in it). The guard will try to stop you by telling you that they are having a secret meeting and will kill anyone who enters. Respond that you don't care and you will enter the room. Low level players should be careful here, since there are five aggressive Black Knights in the room.

* Quickly take the ladder up by passing the Black Knights. Walk to the end of this path and you will come across another wall that you can push. Enter this room and use, not eat, the cabbage on the hole. The cabbage will then fall straight into the potion, ruining five years worth of work by the witch.

* Head back to Sir Amik Varze in Falador by any path you choose and talk with him. You will then be granted your reward.



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► F2P QUEST GUIDE

► Black Knights' Fortress

► Cook's Assistant

► Demon Slayer

► Doric's Quest

► Dragon Slayer

► Ernest the Chicken

► Goblin Diplomacy

► Imp Catcher

► The Knight's Sword

► Pirate's Treasure

► Prince Ali Rescue

► The Restless Ghost

► Romeo & Juliet

► Rune Mysteries

► Sheep Shearer

► Shield of Arrav

► Vampire Slayer

► Witch's Potion


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► Brutality's Night Out, P2P Multi

BY Ello1 of CLAN BRUTALITY

We decided to have some Fun this weekend and called a 2 day prep for today. Knowing we were capable of pulling 50+ non prep we were anxious to how many we could pulled with a few days prep. After 30mins massing we head up to high wilderness with 75 people (Max in Audio). After walking round for a good 30mins and with no sign of clans atall which was suprising and just randomers. We spoke to several Clans search of a fight. All said no apart from Damage Incorporated. Both Clans has 30mins to prepare and would clash at 9:00pm GMT and end 1:30mins later. The fight started with Damage Incorporated rushing our formation south of membersgate. The fight looked pretty even, our spam, piles and transitions were looking to break Damage Incorprated and everyone was ready to take the fight right to Damage Incorporated. After 20mins of fighting we were crashed by Reign Of Terror who were intent to try and cause a problem to both Brutality + Damage Incorporated. After much Confusion both DI + Brutality wiped the world clear of RoT and regrouped away from eachother. We wanted to continue but it was clear Damage Incorporated didn't want to continue with RoT attempting to crash the fight. Both clans logged out and decided to Fight in CWA.

Goodfight Damage Incorporated, shame the fight couldnt last for the duration of the cap, nor a clear winner. Lookforward to more.


Brutality Starting: 220 (some missing from pic)


DI Starting: 225+ (confirmed)


Brutality Ending:


Pictures of the Fight:










~Video Uploaded~


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► Golden Sun Vs. Reinvented Truth

Monday, June 29, 2009

:: 1 Hour and half PvP Pkri ::
-Golden Sun Vs. Reinvented Truth-
POSTED BY: IXY of GOLDEN SUN

Knewing RT is able to pull quite some people, we needed a good turnout and great performance.
When we started massing the turnout was alright, even though we knew we would be outnumbered.
After walking up and fighting a little bit more people came and our performance was better and better.


Big thanks to Runescape Elites and IA for Anticrashing for us. I didn't saw any crasher at all so that was very nice. (If i forgot anyone plz tell me)

To all my warform haters, suck on this:


Golden Sun Starting, 108 Opts:

Reinvented Truth, 126 Opts (42 people, confirmed by Darrylke):


(got no pic from RT starting sorry)


Golden Ending, 132 Opts: (ops taken straight after fallin. both clans had returners)

Reinvented Truth, 63 Opts: (ops taken straight after fallin. both clans had returners)






For the fight:

I got piled at the start and failed to eat all my food. Things went alright with both sides staying even for the biggest part of the fight.
Both sides kept taking each others rangers, binders, fallin leaders and low levels, and dam... RT had MANY binders.. :P
We lacked binders at one point but we had a few more rangers then RT so that made up for it.
Thanks for the clean and even fight happy.gif







Thanks for coming people! Great fight happy.gif


1 kill 5 deaths for me


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► Dk Vs Col, Featuring: IA trying to crash

We went out PKing, not many clans were out, so we decided to AC for Exo vs Tr (Both of them can confirm that), later Collision had rushed us, since we were off guard, Col quickly took advantage of that, but a few minutes in, we took advantage and started KOing Col all over the place. Rumor was that they were waiting for IA to come help them but couldn't last long enough. Around 15 minutes into the fight, Col bailed to Moss Giants

DK Starting: Around 180 opts, couple spread




Col Starting: I'm assuming around 120? (Please confirm)


DK Ending: Around 200, more were coming.




Pics:










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