29-Jan-2010 - RuneScape Machinima Competition 2

Friday, January 29, 2010

Everyone loves a good YouTube video, right? Well, following the success of our last machinima competition it's fair to say many people love to make them too. To that end, we will be launching the Orb of Oculus camera tool next week to allow even more creativity for RuneScape filmmakers, which should come in handy for those looking to enter the competition!

The first machinima competition was pretty straightforward: make a short machinima using RuneScape. This time, however, we're introducing a theme to spice things up a bit. We want you to make us an advert for something within RuneScape!

It could be anything from a location to a shop, a monster or an item, or even a whole skill. Alternatively, you may want to advertise a RuneScape business (e.g. your restaurant or wrestling federation) or a tournament you have planned. In short, you can advertise just about anything, so long as it exists within RuneScape.

The winner will receive lifetime membership to RuneScape, a tour of the studio to meet the people who make RuneScape happen, and an invitation to a Jagex event to be held later this year. The event is very much in the planning stages at the moment, but we'll be sure to elaborate as the event takes shape. Meanwhile, four runners-up will each receive lifetime RuneScape membership.

If all of this has got your creative juices flowing and you think there’s a place for you in Gielinor's advertising agency, then you should visit this dedicated competition thread for more details, competition rules, J-mod support and an FAQ. Alternatively, you can see the rules and an example advertisement made by last year's winner, Excl, on our YouTube channel at www.youtube.com/runescape.

We’ll be posting a selection of entries on the channel throughout the course of the competition too, so if you love your machinima, show your support of the RuneScape video-making community by subscribing to the channel and telling them!

The best of luck to you all. May the competition commence!

Mod Hohbein
RuneScape Community Management


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29-Jan-2010 - 12-month Cards on Jagex Store

Due to overwhelming demand, we will be returning the 12-month membership card to the Jagex Online Store. At $60, or £40 each, they are fantastic value, and can be redeemed at any time.

You can also buy our prepaid membership cards for shorter durations of 30 and 60 days in participating stores across the world. See our billing pages for more info.

To visit the Jagex Store, click here.


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29-Jan-2010 - Clan Blog and Clan Celebration Month

Today, we’ve published the second Clan Submissions blog, a semi-regular blog post with content driven by the clan community, for the clan community. There are a number of different things included in each one, such as artwork created by clans for forums and websites, interviews with people from the clan community and reports from the field of battle.

The new issue of the Clan Submissions blog includes an interview with the oldest clan in RuneScape (The Sabres), a report from Josh1319 about ‘The’ Clan’s 10th Birthday Party (which some J-Mods attended), and some fantastic artwork. If you missed the first Clan Submissions blog, check it out here, and let’s not forget the new knowledge base article about clans either.

We’re also proud to announce our first in-game clan festival, with the Clan Celebration Month going ahead in February. Each week during February there will be a series of themed events to capture the different areas within the clan community. We couldn’t capture everything in only four weeks, but with skilling, combat and specialist weeks, and an introduction to clans week, we’ve got a lot of fun ahead of us! If you’re interested in clans, want to explore different areas of the community or are looking for some fun, check out our Clan Celebration Month forum thread to see what events are the right ones for you.

Mod Timbo
Community Management


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28-Jan-2010 - RuneScape Q&A – Mark Gerhard

We’ve read through all of the questions and sent them on to the relevant teams here at Jagex. Now it’s time for the first batch of answers from Jagex’s CEO, Mark Gerhard.

The questions answered in this batch deal with matters about RuneScape and Jagex as a whole. We’ve posted the questions and answers on this forum thread, so you can discuss the answers.

Mark Gerhard's (Mod MMG) live Q&A session will be held on this forum thread tonight, running from 8-10pm (GMT).

Remember that this is just the first batch of answers, and that other questions will be covered in different teams’ Q&A sessions.

I’d also like to emphasise how important these sessions are to us. While we’re all busy working on RuneScape and other Jagex games, we know it's important to make time for our players to share their views and ask us questions on a whole range of areas. After all, you are the community, and we want to know what you want to know.

Mod Kelvin
Head of Community Management


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19-Jan-2010 - Barbarian Assault Improvements

Sunday, January 24, 2010

Some time ago, we released the minigame Barbarian Assault. From your feedback (and from playing the game ourselves) it’s become clear that the rewards were not quite up to scratch, so we have devoted some time to improving them. Although our focus has mainly been on the rewards, we also took this opportunity to alter some small aspects of the minigame itself (though we do also have a long list of other ideas for potential future updates).

The list of changes is extensive, but here are some of the main ones to whet your appetite:

  • New Penance horn that lets you gain double XP in Agility, Firemaking and Mining (in a similar fashion to the tools from Stealing Creation).
  • New colours of abyssal whips.
  • New Penance trident weapon.
  • Penance armour stat improvement and Prayer restoring set bonus.
  • Penance gloves now reduce more weight.
  • Gamble points rebalanced (they still include a rare chance for dragon armour).
  • Ability to show off your achievements in the roles of attacker, defender, collector and healer.
  • High score tables for the attacker, defender, collector and healer roles.
  • Waiting rooms increased in size.
  • Additional wave room ticket system for saving progress through battles.
  • Blue penance eggs now reduce the target Penance’s stats and deal damage.

If you speak with Commander Connad at the Barbarian Outpost (you can teleport directly there with a games necklace) he’ll show you all the new rewards, which are also listed on the Barbarian Assault KB page.

Bring on the Penance!

Mod Tim
RuneScape Lead Content Developer


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19-Jan-2010 - Agility Benefits for Fishing, Hunter and Thieving

Agility has long helped adventurers excel in other skills in subtle ways – e.g. letting them run for longer while crafting runes or letting them take shortcuts to get to resources faster. Today, Agility steps up in its role as a support skill in a more direct way.

Adventurers keen on Fishing will be interested to know that a high Agility level now gives them a small chance to catch two tuna, swordfish or even sharks in one go. There’s no additional experience when this occurs, but who could say no to a free shark or two?

Similarly, adventurers with high Agility and Thieving levels now stand a chance of pickpocketing double, triple or even quadruple the usual amount of loot from unsuspecting targets.

Finally, those with exceptionally high Hunter and Agility levels can now return to the butterflies they once lumbered after with their big clumsy nets and show the amateurs how it’s really done, by catching butterflies in the palm of their hands before releasing them (just to prove they didn’t smush them). Such a display of skill and finesse will be rewarded with a large dose of Hunter experience and a little extra Agility experience too.

Mod Edam
Runescape Content Developer


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13-Jan-2010 - Postbag from the Hedge

If you thought you were safe from cracker jokes after Christmas, then you were thoroughly mistaken! We received some real howlers from you over the past two months, and we can now show off the very best in this edition of the Postbag from the Hedge. Click here to see which joke won the top prize of a year's RuneScape credit.

Other highlights include the Chaos Elemental, who has returned to offer some fiendish word-based hints of future releases, and Enakhra, who reveals what she knows about dragonkin, dragon riders and the code of Zamorak.


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12-Jan-2010 - RuneScape Q&A Schedule Changes

Due to time constraints, we have had to move back the dates of the Player Support, Community Management and FunOrb Q&A sessions. The revised schedule is as follows:

  • Thursday 28th January – Mark Gerhard (Jagex CEO)
  • Thursday 4th February – Andrew Gower (RuneScape’s creator and Lead Developer)
  • Thursday 11th February – RuneScape Content
  • Thursday 18th February – FunOrb (on the FunOrb website)
  • Thursday 25th February – Audio
  • Thursday 4th March – Player Support
  • Thursday 11th March – Community Management

For more information about these Q&A sessions or to read what questions have been asked, please visit this forum thread.

The live sessions for each of these topics will begin at around 8pm GMT (on the days stated above), save for Andrew Gower’s (which will begin at 4pm) and RuneScape Content’s (which will begin at 5pm).

Mod Kelvin
Head of Community Management


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TRUSTED RUNESCAPE PIN SHOP! 3 years trusted

Thursday, January 21, 2010





SOLD MEMBERSHIPS TO:

1. RavenBlade - 2 Memberships

2. M3talslug - 1 Membership

3. Cute pn4y - 1 Membership

4. Aldrin_619 - 1 Membership


if you bought a Membership to John. please contact John again so John can put your name here.

If you want a proof that they bought a Membership to John!? Ask them in Game. :P

DONT PM or MESSAGE IN HERE.. JUST GO to THIS WEBSITE

http://rs-pinshop.blogspot.com/


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11-Jan-2010 - Nomad’s Requiem

Monday, January 11, 2010

Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

Mod Rathe
RuneScape Content Developer

Summary:

Where to start Nomad's Requiem:
Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad's Requiem:
King's Ransom (including the Knight Waves)
75 Magic
70 Prayer
66 Mining
65 Hunter
60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you’re particularly good at combat



In other news...

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn’t mean to.

The Christmas 2009 holiday event has now been removed from the game.


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31-Dec-2009 - New Year Message

A very happy New Year to you all! We hope that you are filling your boots with good cheer and Party Pete-like celebrations.

During the first half of 2009 we learnt a whole lot from our community and focused mostly on improving our underlying technology and switching back to weekly updates. While this was possibly less exciting to some, it was very necessary to set the stage to make possible the updates we had planned for the second half of the year. Looking back at 2009, there have been some pretty big updates. A few highlights include:

  • Finishing the goblin storyline with The Chosen Commander.
  • High-level training updates for several skills with the Living Rock Caverns, the Agility extensions and the Woodcutting sawmill.
  • New rewards for skills, like the ancient curses, the extreme potions and the dragon pickaxe.
  • The Evil Tree.
  • Cool quests like Curse of Arrav, Blood Runs Deep, Hunt for Red Raktuber and The Temple at Senntisten.
  • The Objective and Advisor systems.
  • And let’s not forget about new support for resizing the game window (even in Standard Detail mode) - no more playing in a tiny window!

So, what is the new year going to bring? For one, we want to continue producing quests at the rate and quality that we have been, which means expanding the most popular storylines and bringing a couple to dramatic conclusions. We’ll also be casting a critical eye over our existing skills, searching for holes, and filling them with new training activities and rewards. That’s before we even mention the new skill that is coming in 2010! And yes, there will be new combat equipment as well, and also a new Grandmaster quest – but more on that closer to release.

Of course, we haven’t planned every single update yet because we want to take on board your ideas for RuneScape content as well, and naturally give ourselves the spare resources to make it happen. RuneScape’s success over the last decade wouldn’t have been possible without your passionate input, and we promise to continue to solicit and take on board your feedback. So, go to the forums and get your ideas seen, heard, then - in some cases – even played in 2010!

We hope you have a great one!

Andrew, Mark Gerhard and Mod Fetzki


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