► Crimson Raiders Defeat Eternal Honor, PvP 6 Day Prep Pkri

Monday, August 31, 2009

POSTED BY: Tj040 clan of Crimson Raiders

On Sunday Eh came to us asking for a 5 hour cap war and they didn't seem to think we'd expect, and not surprisingly to us, we did, since we were going to ask. So the prep's started and from the start we had a better signup than Eh so hopes were high, but we knew that Eh had better organization so we had to be ready. We practiced well over the week and we knew Eh would not end especially after their performance with Cor.

The war started and in about 20 minutes (I wasn't there at this point, what I heard). Eh's pile began to weaken and Cr's was strong, probably due to the numbers, but it was stronger. About an hour into the fight Eh came even and for 45 minutes Eh had the lead or it was tied. Then Cr's lates began to arrive and it was game over. Around the two hour mark Cr's numbered went over 75 and Eh below 60 (vent wise). At our peak we were at 85. So the pressure with our 10 snipers went on hard and our main pile did work on them keeping Eh below 100 options from the 2.5 to 4.5 hour mark.

The last 30 minutes it became almost even with Eh's vent going from 56 to 69 in the last 30 minutes and so it became tough. Our trial's we took off the lineup and our main guys stepped up and kept it together. Time ended at 10 past 9 east and both clans took ending.

Cr Start: 220 (83 On Vent)
Eh start: 180

Cr End: 210
Eh End: 174


^ Cr End


^ Eh End



^ Lol.

Let's keep the topic clean, both clans saw each other clan at up and down points and it was a fun fight. Keep it clean and keep no grudges, especially to have rematchs in the future since it was a great fight.

12 kills - 24 Deaths

Thanks for the Ac's Cor, Tr, and I think Eos.


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► 21st August 2009 - The FunOrb Digest

Sunday, August 23, 2009

Since we announced Armies of Gielinor back in January, there have been a number of updates to our sister site, FunOrb. This includes Kickabout League: a fast-paced, arcade-style football (aka soccer) game, with online, real-time multiplayer for up to eight players.

You might not think a football game could have much in common with a fantasy RPG, but Kickabout League encourages you to gain experience for each of your players, buy trinkets to give them new abilities, customise your team’s look, and even trade them on a Grand Exchange-style online auction system. It can also get quite brutal as you pummel, dodge and foul your way up the highscores to the top of the Diamond Division.

Last week saw the release of Steel Sentinels, in which you pilot hulking mechs in frantic multiplayer battles with up to twelve players. The game also features an extensive single-player campaign mode that gives you access to twelve classes of sentinel, including the flight-capable Hurricane-class and the devastating Valhalla-class. Each sentinel can be fully customised and armed with an array of lethal weapons, including guns, rockets, missiles, lasers, plasma launchers, lightning beamers and others even more destructive.

Armies of Gielinor has seen a few updates in that time, too. There are now team games for up to eight players (with team chat); some well-known RuneScape items (e.g. rune armour and rings of life) to boost the effectiveness of your army; a prestige system to show off how skilled you are; plus a host of other tweaks and improvements. The FunOrb team is currently hard at work on a single-player campaign mode.

Then there’s Virogrid, a spiritual successor to the old Jagex game Slime Wars, plus updates to Zombie Dawn (a batch of levels set in the UK), Zombie Dawn Multiplayer (new maps, including a competition winner’s design), Miner Disturbance (a Super Volcano), Brick-a-Brac (new levels) and Escape Vector (new game modes).

Finally, we’ve recently published the results of the FunOrb Q&A session on the FunOrb forums. Click here to read the initial answers and live Q&A.

You can head on over to the FunOrb website to play the above games, and many more, for free, using your RuneScape login details.

Mod Korpz
Head of FunOrb


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► 20th August 2009 - RuneScape Q&A – Player Support

The second of the RuneScape Q&As has been published, this time dealing with questions put to the Player Support team. The answers can be read either on this forum thread or in this Developers’ Blog.

We shall also be running a live Q&A session on the forums tonight, from 8-10pm (official forum time). So, if you have any questions you think the Player Support team might be able to answer, head over to this forum thread at 8pm to find out how.

Mod Murray
Head of Player Support


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► 18th August 2009 - Menagerie, Familiar Controls and Butlers

First off, all combat familiars will now follow you into a fight much more promptly. We’ve also updated the Summoning status globe (the button near the minimap) so that you can configure what happens when you left-click on it. One of the many options will allow you to send your familiar into action against an NPC (or another player on a PvP World) with just one quick click.

If you want a place to keep your pets, you can now do this with a new room for Construction - the menagerie. It’s a pet-owned house to complement your player-owned one, if you will, in which you can store a number of fully grown pets of any kind. You could create a haven for all three god birds, for instance, or build your very own little dragons’ den.

While we’re on the subject of houses, your butler has learned when it’s time to talk and when it’s time to get on with it. So, when you are training and need the same materials you just used, you won’t need to explain what you’re after. If they come back from the bank with logs, you can send them straight to the sawmill. And if the butler’s payment is due and you don’t have any money on you, they can fetch it from your bank the next time you send them there. They also follow you around unless told otherwise. Other features include a ‘Make-x’ option for flatpack furniture and teleport tablets, and some options for the Teleport to House spell. You can set the spell to deposit you outside your house’s portal or into your house (with building mode switched on or off). More details for these updates can be found on the Knowledge Base.

Mod Fetzki
Head of RuneScape


In other news...

All longswords, as well as the rune and dragon scimitars, have received a slight graphical adjustment, as well as having their inventory icons modified to match.

In a similiar fashion to Soul Wars and the Fishing Trawler minigames, we've added an activity bar to the Great Orb Project. As expected, your activity is maintained when contributing, but if the bar drops too low you'll be removed from the game.


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► 18th August 2009 - Mobilising Armies Polish

Since the release of Mobilising Armies, we’ve been in-game and scanning the forums to see what has worked well and what hasn’t. As can be expected from a project of this complexity, some things didn’t quite pan out how we intended. So, we’ve made a few amendments that we hope will create a better gaming experience:

The Conflict scenario has changed from 4-player to 2-player
The idea of the Conflict scenario was for players to consider a variety of tactics and to really engage in an all-out battle to the death. There turned out to be one unwanted and dominant tactic, however: wait for the other teams to beat each other up, then join in later when you have the advantage. Although you could argue this was a legitimate tactic, we didn’t feel that doing nothing for a few minutes was any fun. We considered a great many options to fix this, but decided to change this scenario (and only this scenario) to make it 1 versus 1.

Squad levels removed
Mobilising Armies was built with five levels of squad that you could purchase as your Rank increased, which allowed larger amounts of reward credits. The issue with this was that it led to far too many waiting rooms (4 scenarios x 5 ranks = 20 rooms) and, with each room requiring 20 players, we needed 20 x 20 players for a game to start in each room. Even if games started more quickly, there would not be enough players available, so to simplify the waiting rooms, we have changed it so only one level of squad is available. If you previously had higher-level squads in your inventory or bank, you will find them gone and your credits reimbursed as investment credits. This will hopefully make it easier for people to experience all four scenarios.

Waiting room system improved and five simultaneous games
Twenty players are required for a game of Mobilising Armies to start, and, when a player doesn't get picked, they get an increased priority for the next game. Originally, only four out of those twenty players were picked to join a game at a time, but we improved this a little while back so that three games started at any one time. This was only a temporary fix, so five games will now start simultaneously, as soon as there are enough players.

Selling reward items back
When buying rewards, many players felt the best idea was to save up their reward points until they had increased their Rank and unlocked the best rewards, neglecting the earlier rewards. We want you to make use of the lower-level rewards, so you can now sell reward items back to the reward shops in the officers' tower for 100% of their initial cost. This should encourage you to buy the rewards as and when you can afford them, since you can upgrade them at no extra cost. The only exceptions to this are the resource locators and quest kits (which remain a partial trade-in), and spoils of war.

Mod Tim
Lead RuneScape Content Developer


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► Patrickdx2 is leaving PINAS

Friday, August 21, 2009

Pagkatapos nang mahabang panahon na pamamalagi ni James Patrick Castillo sa Pilipinas ay tuluyan na niya itong lilisanin upang makipagsapalaran sa buhay sa Canada sa Piling nang kanyang mga mahal sa buhay lalo na ang kanyang daddy na hindi nya nakapiling sa loob nang mahabang 3 taon na sila ay nagkahiwalay. Ngayon sa haba haba nang panahon at sa pagkalipas na pagkamatay nang ating dating pangulong Corazon Aquino ay sa wakas ay makakaalis na rin sya dito sa Pilipinas. Ngayon ang kanyang buhay na tatahakin ngayon sa Canada ay isang magandang prebelihiyo sa kanya at ang landas nya ngayon ay magbabago sapagkat ito ay isang magandang pagsubok sa kanyang buhay magpakailanman!!!

PAALAM SA IYO KAIBIGAY PATRICKDX2 nawa ay hindi mo kami makalimutan at ang panlilibre mo sa MOA ang syang magpapasaya sa amin at ito ay hindi namin nakakalimutan magpakailan pa man hanggang sa huling hininga nang aming buhay.

Maraming salamat sa iyo aming kaibigan. Pagpalain ka nawa nang ating may kapal sa langit at patuloy na ikaw ay ingatan maging ang buo nang iyong pamilyang makakasama mo na habang buhay. mWAAAhh!!!


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► MARIACLARA23 Leader OF Clan OF Bathala (COFB is quitting) aw

Thursday, August 20, 2009

Ive just heard some news that mariaclara23 (Clan Leader of C0fB) is quitting..
hmm. bakit kaya.. ano kayang dahilan kung bakit sya magquiquit sa kanyang minamahal na clan.
Maari ba nating malaman kung bakit sya magquiquit..? ito ba ay Personal or merong hindi nagkaroon nang pagkakaintindihan sa kanilang mga miyembro or dahil ba ito sa kanyang personal life at hindi nagagampanan ang kanyang pagiging leader sa Clan na ito.Ano kaya ang posibilidad na problema kung bakit sya ay magquiquit..

Bakit ang mga Leader at mga general sa clan na ito ay unti unti nang nagquiquit..
At sino na nman kaya ang susunod na aalis sa Clan na ito..

Tunghayan natin ang mga sumusunod na pangyayari

BATAY sa nakalap kong balita eto ang kanyang sinabi..
MARIACLARA23 SAYS:

"thanks a lot cob.. byee all.. i know eto want nyo.. pede na po bmalik un6 m6a nagresign dati.. thanks sa lahat.. esp. sa m6a taong totoo samin :) dont worry sa m6a friends namin jan.. vvisit kame if my tym.. bye all.. have fun ^^"


BAKIT KAYA!!!!!! BAKIT ETO ANG KANYANG MGA PANANALITA!!!.. mukhang my alitan nga at samaan ng loob sa LOOB nang kanilang clan... nakakalungkot isipin ang mga ganitong sitwasyon na sa loob nang mahabang panahon na naging leader sa clan na ito. ito ang masasaksihan natin ngaun :( nakakalungkot.

ETO lamang po ang huling balita..
abangan ang mga susunod na balita at chismiss sa aking website.. haayyzzz :(




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► 11th August 2009 - RuneScape Machinima Competition

Tuesday, August 11, 2009

Did you know that “RuneScape” is one of the top five terms searched for on YouTube? As such, we like to check out the latest films made by the many RuneScape movie boffins out there. They’re so good, in fact, that we’ve teamed up with one of RuneScape’s most talented machinima (films made with game engines) masterminds, TehNoobShow, to launch a competition to seek out the most entertaining player-made RuneScape video known to humankind. The rules are simple: create an original video short (around two minutes) that’s both entertaining and creative, in the RuneScape game.

The competition launches today, and you have until the closing date of 25th August to submit your videos on the YouTube website. When the entries are in, Andrew, Mark Gerhard and some video-hungry members of the Community Management team will then shortlist five finalists. Those five videos will then feature in a RuneScape weekly poll, allowing the community to choose their favourite.

The video with the most votes will be declared the winner and will receive an all-expenses-paid trip to Jagex Games Studio, from wherever they are in the world, and, once here, they will get to meet the developers and creative types that bring RuneScape to life. We’ll then send them off with an armful of signed Jagex goodies. The four runners-up will bag some membership, autographed t-shirts, mugs, mouse mats, mice and other stuff.

Please note that all videos must be made within RuneScape (live action isn’t machinima), and must be submitted via YouTube. We cannot accept entries sent to the Postbag or Gallery email. For a full list of rules and conditions, and to see an example video from TehNoobShow, subscribe to our YouTube page at www.youtube.com/runescape. If you’ve a question about the competition or are looking for some tips on making your own video, check out this forum thread. We can’t wait to start checking out the contents of your creative brains.

Mod Paul M
Community Management


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► 10th August 2009 - Fur 'n' Seek

Monday, August 10, 2009

The Odd Old Man is again in need of a hand, but this time it’s not all going to be about bones. Apparently, he has new needs that will require adventurers to seek the hides, pelts and skins of creatures commonly found in the Fremennik Province.

Players will be able to allow the Odd Old Man to take his plan fur-ther. More experienced players will then be able to help him the rest of the way, getting extra rewards and uncovering the truth behind one of RuneScape’s most guarded secrets – just what is in that mumbling bonesack?

Mod Maylea
RuneScape Content Developer

Summary:

Where to start Fur 'n' Seek:
Speak to the Odd Old Man near his shack between Varrock and Paterdomus.

Requirements to complete Fur 'n' Seek:
25 Slayer
An advised combat level of 50
Must have completed Rag and Bone Man (the quest, not the wish list)



In other news...

For those of you who might have missed it last week, we reintroduced some features to the Grand Exchange section of the website, including a 30-day average line to the graphs.

Berserker ring can now be imbued by Mobilising Armies officers, just like the other Fremennik rings.


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► SELLING RUNESCAPE MEMBERSHIP

Sunday, August 9, 2009

POST AND ORDER HERE, also post ur YM and name okei, so that i will PM you if we will have a stocks of membership pins here oks. :)

rate is now 6M via junk method or
300 smart load or
550 via bank to bank pay


pending na gagawing member:
1. fego232001
2. viper0419


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► 6th August 2009 - RuneScape Q&A – Mark Gerhard

Thursday, August 6, 2009

We’ve read through all of the questions and sent them on to the relevant teams here at Jagex. Now it’s time for the first batch of answers from Jagex’s CEO, Mark Gerhard.

The questions answered in this batch deal with matters about RuneScape and Jagex as a whole. We’ve posted the questions and answers on the forums (which can be read by following this link), so you can discuss the answers. We’ve also posted a copy in the Developers’ Blog.

As mentioned before, we will also be holding a live Q&A session with Mark Gerhard (Mod MMG) on this forum thread tonight, from 8-10pm (GMT).

Remember that this is just the first batch of answers, and that other questions will be covered in different teams’ Q&A sessions.

Mod Kelvin
Head of Community Management


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► 5th August 2009 - Postbag, Gallery and Wallpapers

The Postbag from the Hedge is back from a lengthy absence with a Chaos Elemental suitcase and hidden hints to decipher.

For those who like their updates colourful, we have a Players' Gallery of your finest art. Highlights include a player concept for a dragon kiteshield.

Finally, we have two wallpapers requested by you on the Forums. One is a new-look Zanaris wallpaper, following on from the images that were shown in recent dev blogs. The second is a Curse of Arrav wallpaper for those who appreciated the quest's impressive architecture.

Mod Osborne
RuneScape Editor


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► 30th July 2009 - RuneScape Q&A

The previous RuneScape Q&A proved to be both popular and successful, so we thought it was about time for another one.

We have opened up a "Questions for Jagex" thread in the News & Announcements forum for anyone who wants to post questions to us. This thread shall remain open until the morning of Monday 3rd August, after which we will compile questions and pass them on to the people at Jagex best suited to answer them.

Jagex CEO Mark Gerhard (Mod MMG) will be providing the first batch of answers, which will be posted on the forums next Thursday (6th August). In addition to posting his answers, we will also be hosting a live Q&A session on the forums with him on the same day, starting at 8pm (GMT), and running for a couple of hours or so.

Each Thursday from then on, we will post another batch of answers and host another live Q&A session for those questions relevant to the other teams here at Jagex. Those directly relevant to RuneScape are as follows:

* Thursday 6th August – Mark Gerhard
* Thursday 20th August – Player Support
* Thursday 3rd September – Andrew
* Thursday 10th September – RuneScape Content
* Thursday 17th September – Community Management
* Thursday 24th September – Translation

For more information about these Q&A sessions, please read this forum thread. To submit a question, please follow this Forum thread. We are also holding Q&A sessions for our other products.

Mod Kelvin
Head of Community Management


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► Knights Of Order Defeat Eternal Reign, 3 hour fight.

Monday, August 3, 2009

POSTED BY Aoshi153 of Knights of Order

ER came to us searching for a PKRI and we accepted without much hesistation because they had plenty of people that disliked us. With this oppurtunity we wished to destroy and shut their mouths for good. ER had 55 members when they declared and grew to 65 in about a day. Our spy got ahold of their sign ups and they had about 50ish yeses with not a single person saying that they weren't able to attend. With this information we pumped the fight even more and did our best to dominate the fight from start to finish.

ER pulled less than us, which made us confident that the victory was in our grasp because we expected 150+ from them. It was evident that KO dominated the battlefield with swift ko's, strong spam towers, and great binds. ER was left to regroup in the first 15 mins and this continued throughout the entire fight. The last hour and a half consisted of ER regrouping with 30 opts in an attempt to outlast us. There was also an instance where they regrouped on another world...Regardless, their leaders finally gave in and called off returning leaving KO victorious.

Starting:
KO - 138


ER - 135 (according to turk)

Ending:
KO - 129


ER - Walked out with 15 opts.

Random pics:



Thanks for the fight and I apologize for any flames, but we were really into the intense and epic battle. THANKS FOR THE AC, EH!!!!!


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