19-Jan-2010 - Agility Benefits for Fishing, Hunter and Thieving

Sunday, January 24, 2010

Agility has long helped adventurers excel in other skills in subtle ways – e.g. letting them run for longer while crafting runes or letting them take shortcuts to get to resources faster. Today, Agility steps up in its role as a support skill in a more direct way.

Adventurers keen on Fishing will be interested to know that a high Agility level now gives them a small chance to catch two tuna, swordfish or even sharks in one go. There’s no additional experience when this occurs, but who could say no to a free shark or two?

Similarly, adventurers with high Agility and Thieving levels now stand a chance of pickpocketing double, triple or even quadruple the usual amount of loot from unsuspecting targets.

Finally, those with exceptionally high Hunter and Agility levels can now return to the butterflies they once lumbered after with their big clumsy nets and show the amateurs how it’s really done, by catching butterflies in the palm of their hands before releasing them (just to prove they didn’t smush them). Such a display of skill and finesse will be rewarded with a large dose of Hunter experience and a little extra Agility experience too.

Mod Edam
Runescape Content Developer


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13-Jan-2010 - Postbag from the Hedge

If you thought you were safe from cracker jokes after Christmas, then you were thoroughly mistaken! We received some real howlers from you over the past two months, and we can now show off the very best in this edition of the Postbag from the Hedge. Click here to see which joke won the top prize of a year's RuneScape credit.

Other highlights include the Chaos Elemental, who has returned to offer some fiendish word-based hints of future releases, and Enakhra, who reveals what she knows about dragonkin, dragon riders and the code of Zamorak.


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12-Jan-2010 - RuneScape Q&A Schedule Changes

Due to time constraints, we have had to move back the dates of the Player Support, Community Management and FunOrb Q&A sessions. The revised schedule is as follows:

  • Thursday 28th January – Mark Gerhard (Jagex CEO)
  • Thursday 4th February – Andrew Gower (RuneScape’s creator and Lead Developer)
  • Thursday 11th February – RuneScape Content
  • Thursday 18th February – FunOrb (on the FunOrb website)
  • Thursday 25th February – Audio
  • Thursday 4th March – Player Support
  • Thursday 11th March – Community Management

For more information about these Q&A sessions or to read what questions have been asked, please visit this forum thread.

The live sessions for each of these topics will begin at around 8pm GMT (on the days stated above), save for Andrew Gower’s (which will begin at 4pm) and RuneScape Content’s (which will begin at 5pm).

Mod Kelvin
Head of Community Management


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TRUSTED RUNESCAPE PIN SHOP! 3 years trusted

Thursday, January 21, 2010





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1. RavenBlade - 2 Memberships

2. M3talslug - 1 Membership

3. Cute pn4y - 1 Membership

4. Aldrin_619 - 1 Membership


if you bought a Membership to John. please contact John again so John can put your name here.

If you want a proof that they bought a Membership to John!? Ask them in Game. :P

DONT PM or MESSAGE IN HERE.. JUST GO to THIS WEBSITE

http://rs-pinshop.blogspot.com/


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11-Jan-2010 - Nomad’s Requiem

Monday, January 11, 2010

Soul Wars has a dark underbelly that Nomad would rather you didn’t see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

Mod Rathe
RuneScape Content Developer

Summary:

Where to start Nomad's Requiem:
Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad's Requiem:
King's Ransom (including the Knight Waves)
75 Magic
70 Prayer
66 Mining
65 Hunter
60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you’re particularly good at combat



In other news...

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn’t mean to.

The Christmas 2009 holiday event has now been removed from the game.


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